Tickletankle is a 2 player real-time tank game with fractal terrain that can be played locally or over the Internet or a LAN. The game is based on Giovanni Tummarello's game "Fractal Fighters".
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
It is now possible to play against a computer-controlled opponent (AI player). Collision detection was improved and is now much more accurate. Changing settings in network games is now forbidden, and a terrain synchronization bug in network games was fixed.
Dialog handling has been improved. Disconnecting from a network game is now possible. The key bindings for the second player have been tweaked and redundant screen updates have been eliminated.
Many parameters are now configurable and allow smoother gameplay on slow machines. The cannon loading status is now displayed in a progress gauge. Terrain redrawing and bullet management are optimized and lead to better overall performance. A mistake in the collision detection code was corrected. A windowing problem with the "Help" and "About" screens is fixed.