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项目描述

Animmerger stitches 2D images together into either a static image or an animation, while attempting to preserve a global frame of reference (static background). That is, for a movie that follows an actor around (and the background scrolls to follow them), it creates a movie that has a fixed background, and the camera moves around in the scene. The most obvious application of animmerger is in automatic map stitching for 2D video games, but there are many general purposes for which the program can be used. Its color quantization and dithering algorithm set is particularly advanced.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-02-16 19:18
1.5.0

在抖动算法已完全重写,提供了非常复杂的参数设置为量化,动画和静止图像抖动。支持也增加了公式化的图像使用了高性能的功能解析库转换。
The dithering algorithms have been completely rewritten, offering a very sophisticated set of parameters to the quantization and dithering of animations and static images. Support was also added for formulaic image transformations using a high performance function parser library.

2011-01-07 07:14
1.4.3

此版本增加了新的像素的方法和增加了一个旨在弥补来源图片区一类全新的功能标记使用(“蒙面”)。颜色量化(palettization)和抖动特性也显着提高。
标签: Major, features
This release adds new pixel methods and adds an entirely new class of features aiming to compensate for areas in source pictures marked unusable ("masked"). The color quantization (palettization) and dithering features were also significantly improved.

Project Resources